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» The State-of-the-Art in Human-Computer Interaction
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HHCI
2000
15 years 10 months ago
Implicit Accuracy Constraints in Two-Fingered Grasps of Virtual Objects with Haptic Feedback
Using virtual objects that provided haptic feedback we studied two-fingered movements of reaching to grasp and lift an object. These reach-grasp-lift movements were directed to ob...
Frank E. Pollick, Chris Chizk, Charlotte Hager-Ros...
CHI
1995
ACM
15 years 10 months ago
Integrating multiple cues for spoken language understanding
As spoken language interfaces for real-world systems become a practical possibility, it has become apparent that such interfaces will need to draw on a variety of cues from divers...
Karen Ward, David G. Novick
ACHI
2009
IEEE
15 years 10 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
ACMACE
2008
ACM
15 years 8 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
ACMDIS
2008
ACM
15 years 8 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller