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» The State-of-the-Art in Human-Computer Interaction
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CHI
2008
ACM
15 years 8 months ago
Toped: enabling end-user programmers to validate data
Existing tools require end-user programmers (EUPs) to write regular expressions ("regexps") or even scripts to validate textual inputs, which is slow and error-prone. We...
Christopher Scaffidi, Brad A. Myers, Mary Shaw
CHINZ
2005
ACM
15 years 8 months ago
Exploring sketch beautification techniques
Beautification of vague, imprecise sketchy ink input is an interesting area for exploration, especially with the emergence of pen-based systems, such as the Tablet PC. Fifty perce...
Beirong Wang, Jian Sun, Beryl Plimmer
DSVIS
2008
Springer
15 years 8 months ago
Graphic Rendering Considered as a Compilation Chain
Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve su...
Benjamin Tissoires, Stéphane Conversy
DSVIS
2008
Springer
15 years 8 months ago
A Model-Based Approach to Supporting Configuration in Ubiquitous Systems
This paper presents an approach for representing, and providing computer support for, the configuration of interactive systems, particularly ubiquitous systems, that offers a flexi...
Tony McBryan, Philip D. Gray
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace