Sciweavers

6008 search results - page 200 / 1202
» The State-of-the-Art in Human-Computer Interaction
Sort
View
CHI
2011
ACM
14 years 10 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
HCI
2011
14 years 10 months ago
How Children Can Design the Future
Over the past 15 years, children have become more integrally involved in the design of their technology. In this paper, we present the idea that design partnering methods, specific...
Mona Leigh Guha, Allison Druin, Jerry Alan Fails
HCI
2011
14 years 10 months ago
Pen Tip Position Estimation Using Least Square Sphere Fitting for Customized Attachments of Haptic Device
In this paper, a method for estimating the pen tip position of customized haptic device attachments is presented. Least squares sphere fitting is applied to the acquired point clou...
Masanao Koeda, Masahiko Kato
HUC
2011
Springer
14 years 6 months ago
DrawerBrowser: practical picture browser for finding items in drawers
We propose a practical picture browser for finding items in drawers, DrawerBrowser, which is designed through observations of daily activities. Author Keywords Storage box, pictur...
Keisuke Kambara, Koji Tsukada
ACMACE
2007
ACM
15 years 10 months ago
Purple crayon: from sketches to interactive environment
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...