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» The State-of-the-Art in Human-Computer Interaction
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ACMACE
2006
ACM
16 years 4 days ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ACMDIS
2006
ACM
16 years 4 days ago
External representations in ubiquitous computing design and the implications for design tools
One challenge for ubiquitous computing is providing appropriate tools for professional designers, thus leading to stronger user-valued applications. Unlike many previous tool-buil...
Steven Dow, T. Scott Saponas, Yang Li, James A. La...
HRI
2006
ACM
16 years 4 days ago
Changing shape: improving situation awareness for a polymorphic robot
Polymorphic, or shape-shifting, robots can normally tackle more types of tasks than non-polymorphic robots due to their flexible morphology. Their versatility adds to the challeng...
Jill L. Drury, Holly A. Yanco, Whitney Howell, Bri...
ACMACE
2004
ACM
15 years 11 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
CVPR
2005
IEEE
16 years 8 months ago
Eye Gaze Tracking under Natural Head Movements
Most available remote eye gaze trackers based on Pupil Center Corneal Reflection (PCCR) technique have two characteristics that prevent them from being widely used as an important...
Zhiwei Zhu, Qiang Ji
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