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» The State-of-the-Art in Human-Computer Interaction
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CHI
1999
ACM
15 years 10 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
CHI
1999
ACM
15 years 10 months ago
Manual and Gaze Input Cascaded (MAGIC) Pointing
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for c...
Shumin Zhai, Carlos Morimoto, Steven Ihde
IUI
2010
ACM
16 years 3 months ago
Evaluating the design of inclusive interfaces by simulation
We have developed a simulator to help with the design and evaluation of assistive interfaces. The simulator can predict possible interaction patterns when undertaking a task using...
Pradipta Biswas, Peter Robinson
HRI
2009
ACM
16 years 1 months ago
Using bio-electrical signals to influence the social behaviours of domesticated robots
Several emerging computer devices read bio-electrical signals (e.g., electro-corticographic signals, skin biopotential or facial muscle tension) and translate them into computer- ...
Paul Saulnier, Ehud Sharlin, Saul Greenberg
HRI
2009
ACM
16 years 1 months ago
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
During conversations, speakers establish their and others’ participant roles (who participates in the conversation and in what capacity)—or “footing” as termed by Goffman...
Bilge Mutlu, Toshiyuki Shiwa, Takayuki Kanda, Hiro...
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