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» The State-of-the-Art in Human-Computer Interaction
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CHI
2006
ACM
16 years 6 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
CHI
2006
ACM
16 years 6 months ago
A goal-oriented web browser
Many users are familiar with the interesting but limited functionality of Data Detector interfaces like Microsoft's Smart Tags and Google's AutoLink. In this paper we si...
Alexander Faaborg, Henry Lieberman
CHI
2006
ACM
16 years 6 months ago
Providing support for adaptive scripting in an on-line collaborative learning environment
This paper describes results from a series of experimental studies to explore issues related to structuring productive group dynamics for collaborative learning using an adaptive ...
Carolyn Penstein Rosé, Gahgene Gweon, Regan...
CHI
2006
ACM
16 years 6 months ago
Speech pen: predictive handwriting based on ambient multimodal recognition
It is tedious to handwrite long passages of text by hand. To make this process more efficient, we propose predictive handwriting that provides input predictions when the user writ...
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo...
CHI
2006
ACM
16 years 6 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
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