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CHI
2010
ACM
16 years 27 days ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
OZCHI
2006
ACM
16 years 11 days ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
CASSIS
2005
Springer
15 years 12 months ago
The Architecture of a Privacy-Aware Access Control Decision Component
Today many interactions are carried out online through Web sites and e-services and often private and/or sensitive information is required by service providers. A growing concern r...
Claudio Agostino Ardagna, Marco Cremonini, Ernesto...
MHCI
2005
Springer
15 years 12 months ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
CHI
2004
ACM
15 years 12 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
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