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» The State-of-the-Art in Human-Computer Interaction
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ACMACE
2005
ACM
16 years 2 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
NORDICHI
2004
ACM
15 years 12 months ago
Transcendent experience in the use of computer-based media
If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in h...
Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Sa...
HUC
2004
Springer
15 years 12 months ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
HRI
2010
ACM
15 years 11 months ago
Transparent active learning for robots
—This research aims to enable robots to learn from human teachers. Motivated by human social learning, we believe that a transparent learning process can help guide the human tea...
Crystal Chao, Maya Cakmak, Andrea Lockerd Thomaz
MOBILITY
2009
ACM
15 years 11 months ago
Lively for Qt: a platform for mobile web applications
The convergence of desktop, mobile and web application development has resulted in new types of software systems. These new systems are built to leverage the World Wide Web, and t...
Tommi Mikkonen, Antero Taivalsaari, Mikko Terho
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