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» The State-of-the-Art in Human-Computer Interaction
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COMPUTER
2004
79views more  COMPUTER 2004»
15 years 6 months ago
Extending the Reach of Business Processes
partners are abstracted as Web services, we have introduced additional constructs to represent human users and define human interaction patterns. Each business process defined in o...
Dipanjan Chakraborty, Hui Lei
HRI
2010
ACM
16 years 1 months ago
Investigating multimodal real-time patterns of joint attention in an hri word learning task
Abstract—Joint attention – the idea that humans make inferences from observable behaviors of other humans by attending to the objects and events that these others humans attend...
Chen Yu, Matthias Scheutz, Paul W. Schermerhorn
HRI
2010
ACM
16 years 1 months ago
Cooperative gestures: effective signaling for humanoid robots
Abstract—Cooperative gestures are a key aspect of humanhuman pro-social interaction. Thus, it is reasonable to expect that endowing humanoid robots with the ability to use such g...
Laurel D. Riek, Tal-Chen Rabinowitch, Paul Bremner...
ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
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