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2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
198
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ISSTA
2009
ACM
16 years 1 months ago
Advanced code coverage analysis using substring holes
Code coverage is a common aid in the testing process. It is generally used for marking the source code segments that were executed and, more importantly, those that were not execu...
Yoram Adler, Eitan Farchi, Moshe Klausner, Dan Pel...
ITICSE
2009
ACM
16 years 1 months ago
Xen worlds: leveraging virtualization in distance education
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...
MM
2009
ACM
157views Multimedia» more  MM 2009»
16 years 1 months ago
Face image modeling by multilinear subspace analysis with missing values
The main difficulty in face image modeling is to decompose those semantic factors contributing to the formation of the face images, such as identity, illumination and pose. One p...
Xin Geng, Kate Smith-Miles, Zhi-Hua Zhou, Liang Wa...
MOBICOM
2009
ACM
16 years 1 months ago
Capacity of large-scale CSMA wireless networks
In the literature, asymptotic studies of multi-hop wireless network capacity often consider only centralized and deterministic TDMA (time-division multi-access) coordination schem...
Chi-Kin Chau, Minghua Chen, Soung Chang Liew
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