This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
An approach to handle the complex dynamics of a multi-agent system is based on distinguishing aggregation levels by structuring the system into parts or components. The behavior of...
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, ...
Thispaper describesAPE(the Atlas PlanningEngine),the reactive planner at the center of the Atlas dialogue managementsystem. The goal of Atlas is to build conversation-basedsystems...
The simulation of synthetic humans inhabiting virtual environments is a current research topic with a great number of behavioral problems to be tackled. Semantical Virtual Environ...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...