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AMDO
2006
Springer
15 years 10 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
ECAI
2006
Springer
15 years 10 months ago
Verifying Interlevel Relations Within Multi-Agent Systems
An approach to handle the complex dynamics of a multi-agent system is based on distinguishing aggregation levels by structuring the system into parts or components. The behavior of...
Alexei Sharpanskykh, Jan Treur
IJCAI
2001
15 years 8 months ago
Multi-Agent Influence Diagrams for Representing and Solving Games
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, ...
Daphne Koller, Brian Milch
FLAIRS
2000
15 years 8 months ago
Using a Reactive Planner as the Basis for a Dialogue Agent
Thispaper describesAPE(the Atlas PlanningEngine),the reactive planner at the center of the Atlas dialogue managementsystem. The goal of Atlas is to build conversation-basedsystems...
Reva Freedman
KER
2008
121views more  KER 2008»
15 years 6 months ago
Simulating socially intelligent agents in semantic virtual environments
The simulation of synthetic humans inhabiting virtual environments is a current research topic with a great number of behavioral problems to be tackled. Semantical Virtual Environ...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...