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AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
AAAI
2012
13 years 9 months ago
Discriminative Clustering via Generative Feature Mapping
Existing clustering methods can be roughly classified into two categories: generative and discriminative approaches. Generative clustering aims to explain the data and thus is ad...
Liwei Wang, Xiong Li, Zhuowen Tu, Jiaya Jia
AAAI
2012
13 years 9 months ago
Sense Sentiment Similarity: An Analysis
This paper describes an emotion-based approach to acquire sentiment similarity of word pairs with respect to their senses. Sentiment similarity indicates the similarity between tw...
Mitra Mohtarami, Hadi Amiri, Man Lan, Thanh Phu Tr...
ATAL
2003
Springer
16 years 1 days ago
A formal compositional model of multiagent interaction
Interaction protocols for multiagent systems have been described diagrammatically in an extension of UML called AUML (Agent UML). In this paper, we show how to translate these pro...
Sea Ling, Seng Wai Loke
ATAL
2003
Springer
16 years 1 days ago
Modelling secure multiagent systems
Security plays an important role in the development of multiagent systems. However, a careful analysis of software development processes shows that the definition of security requ...
Haralambos Mouratidis, Paolo Giorgini, Gordon A. M...