In this contribution we firstly review some approaches to recover the 3D shape of human figures and the related movements. Then we present an improved and reliable version of an e...
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Recognizing a person’s motion is intuitive for humans but represents a challenging problem in machine vision. In this paper, we present a multi-disciplinary framework for recogn...
This paper presents a simple and fast technique for geometrical feature detection of several human face organs such as eyes and mouth. Human face gravity-center template is firstly...
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...