Sciweavers

3214 search results - page 533 / 643
» The Space of Human Shapes
Sort
View
CANDC
2005
ACM
15 years 8 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
IE
2007
15 years 7 months ago
Utzon's studio as a collaborative virtual environment
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration – Jørn Utzon's studios, w...
Viveka Weiley
FPLAY
2008
15 years 7 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
MVA
2007
171views Computer Vision» more  MVA 2007»
15 years 7 months ago
Skin Patch Trajectories as Scene Dynamics Descriptors
There is an increasing interest in the concept of intelligent environments where a closed or delimited public space (shopping mall, station, museum, hospital etc) is endowed with ...
Beibei Zhan, Ndedi D. Monekosso, Paolo Remagnino, ...
NIPS
2007
15 years 7 months ago
Active Preference Learning with Discrete Choice Data
We propose an active learning algorithm that learns a continuous valuation model from discrete preferences. The algorithm automatically decides what items are best presented to an...
Eric Brochu, Nando de Freitas, Abhijeet Ghosh