Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatial...
Mark Billinghurst, Jerry Bowskill, M. Jessop, Jaso...
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...
We revisit the design space of visualizations aiming at identifying and relating its components. In this sense, we establish a model to examine the process through which visualiza...
While supporting family communication has traditionally been a domain of interest for interaction designers, few research initiatives have explicitly investigated remote synchrono...
Focus + context techniques such as fisheye lenses are used to navigate and manipulate objects in multi-scale worlds. They provide in-place magnification of a region without requir...