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» The Space of Human Shapes
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CHI
2008
ACM
16 years 6 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
TABLETOP
2008
IEEE
16 years 26 days ago
The deformable workspace: A membrane between real and virtual space
We propose a variant of the multi-touch display technology that introduces an original way of manipulating threedimensional data. The underlying metaphor is that of a deformable s...
Yoshihiro Watanabe, Álvaro Cassinelli, Taka...
CHI
1998
ACM
15 years 10 months ago
Reinventing the Familiar: Exploring an Augmented Reality Design Space for Air Traffic Control
This paper describes our exploration of a design space for an augmented reality prototype. We began by observing air traffic controllers and their interactions with paper flight s...
Wendy E. Mackay, Anne-Laure Fayard, Laurent Frober...
CHI
1993
ACM
15 years 10 months ago
One is not enough: multiple views in a media space
Media spaces support collaboration, but the limited access they provide to remote colleagues' activities can undermine their utility. To address this limitation, we built an ...
William W. Gaver, Abigail Sellen, Christian Heath,...
ACMACE
2006
ACM
16 years 14 days ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright