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HCI
2011
14 years 10 months ago
The Crowdsourcing Design Space
Crowdsourcing is a new kind of organizational structure, one that is conducive to large amounts of short parallel work: thousands of individuals may work for several minutes on tas...
Yasuaki Sakamoto, Yuko Tanaka, Lixiu Yu, Jeffrey V...
CLUSTER
2002
IEEE
15 years 11 months ago
Compiling Tiled Iteration Spaces for Clusters
This paper presents a complete end-to-end framework to generate automatic message-passing code for tiled iteration spaces. It considers general parallelepiped tiling transformatio...
Georgios I. Goumas, Nikolaos Drosinos, Maria Athan...
INTERACT
2007
15 years 7 months ago
InterCUBE: A Study into Merging Action and Interaction Spaces
We describe the development of a novel tangible interface we call the InterCUBE, a cube-shaped device with no external buttons or widgets. We study the implications of such a shape...
Benjamin Salem, Harold Peeters
CA
2000
IEEE
15 years 10 months ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev
ICPR
2008
IEEE
16 years 25 days ago
Embedding HMM's-based models in a Euclidean space: The topological hidden Markov models
One of the major limitations of HMM-based models is the inability to cope with topology: When applied to a visible observation (VO) sequence, HMM-based techniques have difficulty ...
Djamel Bouchaffra