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DEFORM
2000
15 years 7 months ago
Interactive Modelling of MPEG-4 Deformable Human Body Models
: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation o...
Hyewon Seo, Frederic Cordier, Laurent Philippon, N...
ICIP
2010
IEEE
15 years 4 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
CVPR
2008
IEEE
16 years 8 months ago
Action snippets: How many frames does human action recognition require?
Visual recognition of human actions in video clips has been an active field of research in recent years. However, most published methods either analyse an entire video and assign ...
Konrad Schindler, Luc J. Van Gool
ISDA
2009
IEEE
16 years 1 months ago
Event Related Biometrics: Towards an Unobtrusive Sensing Seat System for Continuous Human Authentication
—The present work is focused on the improvement of a Sensing Seat system previously developed by the authors for the initial authentication purpose in office and car scenarios. ...
Marcello Ferro, Giovanni Pioggia, Alessandro Togne...
EMMCVPR
2007
Springer
16 years 17 days ago
Bottom-Up Recognition and Parsing of the Human Body
Recognizing humans, estimating their pose and segmenting their body parts are key to high-level image understanding. Because humans are highly articulated, the range of deformation...
Praveen Srinivasan, Jianbo Shi