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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
OOPSLA
2010
Springer
15 years 5 months ago
Language virtualization for heterogeneous parallel computing
As heterogeneous parallel systems become dominant, application developers are being forced to turn to an incompatible mix of low level programming models (e.g. OpenMP, MPI, CUDA, ...
Hassan Chafi, Zach DeVito, Adriaan Moors, Tiark Ro...
EMNLP
2010
15 years 4 months ago
Exploiting Conversation Structure in Unsupervised Topic Segmentation for Emails
This work concerns automatic topic segmentation of email conversations. We present a corpus of email threads manually annotated with topics, and evaluate annotator reliability. To...
Shafiq R. Joty, Giuseppe Carenini, Gabriel Murray,...
CVPR
2011
IEEE
15 years 3 months ago
Simulating Human Saccadic Scanpaths on Natural Images
Human saccade is a dynamic process of information pursuit. Based on the principle of information maximization, we propose a computational model to simulate human saccadic scanpath...
Wei Wang, Cheng Chen, Yizhou Wang, Tingting Jiang,...
CVPR
2010
IEEE
16 years 2 months ago
Spatialized Epitome and Its Applications
Due to the lack of explicit spatial consideration, existing epitome model may fail for image recognition and target detection, which directly motivates us to propose the so-calle...
Xinqi Chu, Shuicheng Yan, Liyuan Li, Kap Luk Chan,...