Unlike most previous manifold-based data classification algorithms assume that all the data points are on a single manifold, we expect that data from different classes may reside ...
This paper studies the minimum latency broadcast schedule (MLBS) problem in ad hoc networks represented by unit disk graphs. In our approach we use an algorithm, which does not nee...
Multimedia streaming applications have stringent QoS requirements. Typically each packet is associated with a packet delivery deadline. This work models and considers realtime stre...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
As multi-cores arrive for mainstream desktop systems, developers must invest the effort to parallelize their applications. We present Parallel Task (short ParaTask), a solution to ...