Abstract. We revisit an application developed originally using Inductive Logic Programming (ILP) by replacing the underlying Logic Program (LP) description with Stochastic Logic Pr...
Abstract. Many supervised machine learning tasks can be cast as multi-class classification problems. Support vector machines (SVMs) excel at binary classification problems, but the...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Many domains in the field of Inductive Logic Programming (ILP) involve highly unbalanced data. A common way to measure performance in these domains is to use precision and recall i...
In this paper we propose a formal approach and methodology for analysis and generation of human-machine interfaces, with special emphasis on human-automation interaction. Our appr...