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NETGAMES
2006
ACM
16 years 12 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PLDI
2006
ACM
16 years 12 days ago
DieHard: probabilistic memory safety for unsafe languages
Applications written in unsafe languages like C and C++ are vulnerable to memory errors such as buffer overflows, dangling pointers, and reads of uninitialized data. Such errors ...
Emery D. Berger, Benjamin G. Zorn
PLDI
2006
ACM
16 years 12 days ago
SAFECode: enforcing alias analysis for weakly typed languages
Static analysis of programs in weakly typed languages such as C and C++ is generally not sound because of possible memory errors due to dangling pointer references, uninitialized ...
Dinakar Dhurjati, Sumant Kowshik, Vikram S. Adve
PLDI
2006
ACM
16 years 12 days ago
Practical dynamic software updating for C
Software updates typically require stopping and restarting an application, but many systems cannot afford to halt service, or would prefer not to. Dynamic software updating (DSU) ...
Iulian Neamtiu, Michael W. Hicks, Gareth Stoyle, M...
SAC
2006
ACM
16 years 12 days ago
Noxes: a client-side solution for mitigating cross-site scripting attacks
Web applications are becoming the dominant way to provide access to on-line services. At the same time, web application vulnerabilities are being discovered and disclosed at an al...
Engin Kirda, Christopher Krügel, Giovanni Vig...
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