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GRAPHITE
2006
ACM
16 years 18 days ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
NETGAMES
2006
ACM
16 years 17 days ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
NETGAMES
2006
ACM
16 years 17 days ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
CVPR
2010
IEEE
16 years 8 days ago
Learning 3D Action Models from a few 2D videos for View Invariant Action Recognition
Most existing approaches for learning action models work by extracting suitable low-level features and then training appropriate classifiers. Such approaches require large amount...
Pradeep Natarajan, Vivek Singh, Ram Nevatia
ACSAC
2005
IEEE
16 years 7 days ago
A Host-Based Approach to Network Attack Chaining Analysis
The typical means by which an attacker breaks into a network is through a chain of exploits, where each exploit in the chain lays the groundwork for subsequent exploits. Such a ch...
Paul Ammann, Joseph Pamula, Julie A. Street, Ronal...