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» The SAGE graphics architecture
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MASCOTS
2010
15 years 7 months ago
Barra: A Parallel Functional Simulator for GPGPU
Abstract--We present Barra, a simulator of Graphics Processing Units (GPU) tuned for general purpose processing (GPGPU). It is based on the UNISIM framework and it simulates the na...
Sylvain Collange, Marc Daumas, David Defour, David...
IWEC
2004
15 years 7 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson
CG
2004
Springer
15 years 6 months ago
A refined data addressing and processing scheme to accelerate volume raycasting
Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
DAC
2010
ACM
15 years 9 months ago
Efficient fault simulation on many-core processors
Fault simulation is essential in test generation, design for test and reliability assessment of integrated circuits. Reliability analysis and the simulation of self-test structure...
Michael A. Kochte, Marcel Schaal, Hans-Joachim Wun...
SI3D
2010
ACM
16 years 1 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...