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AIED
2005
Springer
15 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ITS
1992
Springer
120views Multimedia» more  ITS 1992»
15 years 10 months ago
Distributed Learning Companion System: WEST Revisited
This paper describes a distributed learning system which consists of two connected computers so that students can learn in collaboration and/or competition at different locations. ...
Tak-Wai Chan, I-Ling Chung, Rong-Guey Ho, Wen-Juan...
CG
2008
Springer
15 years 8 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
AIED
2009
Springer
16 years 19 days ago
Adapting to Student Uncertainty Improves Tutoring Dialogues
This study shows that affect-adaptive computer tutoring can significantly improve performance on learning efficiency and user satisfaction. We compare two different student uncer...
Katherine Forbes-Riley, Diane J. Litman
AIED
2007
Springer
15 years 10 months ago
Evaluating a Collaborative Constraint-based Tutor for UML Class Diagrams
COLLECT-UML is a collaborative constraint-based tutor for teaching object-oriented analysis and design using Unified Modelling Language. It is the first system in the family of con...
Nilufar Baghaei, Antonija Mitrovic