In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
The application of the multilingual knowledge encoded in Wikipedia to an open–domain Cross–Lingual Question Answering system based on the Inter Lingual Index (ILI) module of Eu...
Abstract The Haskell String type is notoriously inefficient. We introduce a new data type, ByteString, based on lazy lists of byte arrays, combining the speed benefits of strict a...
This paper examines the effect of grading approaches for SQL query formulation on students’ learning strategies. The way that students are graded in a subject has a significant ...
We describe a simple but expressive calculus of sequential processes, represented as coroutines. We show that this calculus can be used to express a variety of programming languag...