This paper compares different algorithms for tracking the position of fingers in a two-dimensional environment. Four algorithms have been implemented in EyesWeb, developed by DIS...
The paper discusses two policies for recognizing NEs with complex structures by maximum entropy models. One policy is to develop cascaded MaxEnt models at different levels. The ot...
Most gesture recognition systems analyze gestures intended for communication (e.g. sign language) or for command (e.g. navigation in a virtual world). We attempt instead to recogn...
Paul Lukowicz, Jamie A. Ward, Holger Junker, Mathi...
Abstract. Estimation of 3D hand pose is useful in many gesture recognition applications, ranging from human-computer interaction to automated recognition of sign languages. In this...
Adaptive websites usually change as effect of user navigational actions. Most current web engineering approaches (which consider personalization) allow to detect basic user browsin...