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NETGAMES
2005
ACM
16 years 12 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
SBCCI
2005
ACM
123views VLSI» more  SBCCI 2005»
16 years 12 days ago
Fault tolerance overhead in network-on-chip flow control schemes
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
MUM
2004
ACM
154views Multimedia» more  MUM 2004»
16 years 8 days ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...
ISPA
2004
Springer
16 years 6 days ago
Context-Awareness in Mobile Web Services
Context-aware computing is a computing paradigm in which applications can take advantage of contextual information. Quality of network connection is a very important factor for mob...
Bo Han, Weijia Jia, Ji Shen, Man-Ching Yuen
DBISP2P
2003
Springer
152views Database» more  DBISP2P 2003»
16 years 2 days ago
An Adaptive and Scalable Middleware for Distributed Indexing of Data Streams
Abstract. We are witnessing a dramatic increase in the use of datacentric distributed systems such as global grid infrastructures, sensor networks, network monitoring, and various ...
Ahmet Bulut, Roman Vitenberg, Fatih Emekçi,...