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AINA
2005
IEEE
16 years 13 days ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
AINA
2005
IEEE
16 years 13 days ago
3D-VOQ Switch Design and Evaluation
Input Buffered Switches with Virtual Output Queues(VOQ) design to avoid Head-Of-Line problems, is a primary design of switches that can be scalable to very high speeds. However, t...
Ding-Jyh Tsaur, Xian-Yang Lu, Chin-Chi Wu, Woei Li...
AINA
2005
IEEE
16 years 13 days ago
CAM-Based Huffman Decoding Made Power Efficient
Ternary content addressable (TCAM) is favorable for high-speed search due to its parallel architecture and ability for searching arbitrary-length keys. However, the usage of TCAM ...
Pi-Chung Wang, Chun-Liang Lee, Yuan-Rung Yang, Hun...
DSN
2005
IEEE
16 years 13 days ago
A Framework for Node-Level Fault Tolerance in Distributed Real-Time Systems
This paper describes a framework for achieving node-level fault tolerance (NLFT) in distributed realtime systems. The objective of NLFT is to mask errors at the node level in orde...
Joakim Aidemark, Peter Folkesson, Johan Karlsson
ICDCSW
2005
IEEE
16 years 13 days ago
Performing BGP Experiments on a Semi-realistic Internet Testbed Environment
We have built a router testbed that is connected to the Deter/Emist experimental infrastructure. Our goal is to create a semi-realistic testbed to conduct BGP experiments, measure...
Ke Zhang, Soon Tee Teoh, Shih-Ming Tseng, Rattapon...