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NETGAMES
2005
ACM
16 years 11 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
CF
2007
ACM
15 years 10 months ago
Massively parallel processing on a chip
MppSoC is a SIMD architecture composed of a grid of processors and memories connected by a X-Net neighbourhood network and a general purpose global router. MppSoC is an evolution ...
Philippe Marquet, Simon Duquennoy, Sébastie...
196
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JOIN
2006
128views more  JOIN 2006»
15 years 6 months ago
Galo: a Deployable Framework for Providing Better than Best-Effort Quality of Service
In this paper we propose a deployable approach to improving QoS by using a generic, extendable, overlay architecture; the Generalized Application Layer Overlay (GALO). The goals of...
Raheem A. Beyah, Raghupathy Sivakumar, John A. Cop...
SIGCOMM
2009
ACM
16 years 1 months ago
VL2: a scalable and flexible data center network
To be agile and cost effective, data centers should allow dynamic resource allocation across large server pools. In particular, the data center network should enable any server to...
Albert G. Greenberg, James R. Hamilton, Navendu Ja...
DSOM
1999
Springer
15 years 11 months ago
Integrating Service and Network Management Components for Service Fulfilment
: Solutions in the network and service management layers of telecommunications management architectures are currently fragmented both in terms of standards and products. It is ofte...
David Lewis, Chris Malbon, George Pavlou, Costas S...