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GI
2004
Springer
16 years 4 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ISPDC
2003
IEEE
16 years 18 hour ago
Lightweight Logging and Recovery for Distributed Shared Memory over Virtual Interface Architecture
As software Distributed Shared Memory(DSM) systems become attractive on larger clusters, the focus of attention moves toward improving the reliability of systems. In this paper, w...
Soyeon Park, Youngjae Kim, Seung Ryoul Maeng
174
Voted
FPL
2003
Springer
161views Hardware» more  FPL 2003»
15 years 12 months ago
Laura: Leiden Architecture Research and Exploration Tool
At Leiden Embedded Research Center (LERC), we are building a tool chain called Compaan/Laura that allows us to map fast and efficiently applications written in Matlab onto recon...
Claudiu Zissulescu, Todor Stefanov, Bart Kienhuis,...
HICSS
1999
IEEE
88views Biometrics» more  HICSS 1999»
15 years 11 months ago
A Cache Architecture for Modernizing the Usenet Infrastructure
Current Internet users see the combination of World-wide Web (WWW) and electronic mail as a synonym for the Internet. While WWW is excellent for easy and fast dissemination of inf...
Thomas Gschwind, Manfred Hauswirth
ISCA
1997
IEEE
113views Hardware» more  ISCA 1997»
15 years 11 months ago
Effects of Communication Latency, Overhead, and Bandwidth in a Cluster Architecture
This work provides a systematic study of the impact of communication performance on parallelapplications in a high performance network of workstations. We develop an experimental ...
Richard P. Martin, Amin Vahdat, David E. Culler, T...