: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
To support QoS guarantee and resource usage in heterogeneous access network environments more efficiently (UMTS, WIMAX, WLAN DVB-T, DVB-H), there is the challenge of automated con...
Wireless sensor networks (WSNs) are used for various ubiquitous and pervasive environments. A few common applications are security, agriculture, automation, and environmental moni...
We propose a platform for health monitoring using wireless sensor networks. Our platform is a new architecture called CustoMed that will reduce the customization and reconfigurat...
Roozbeh Jafari, Andre Encarnacao, Azad Zahoory, Fo...
We present a market-based approach to call routing in telecommunications networks. A system architecture is described that allows self-interested agents, representing various netwo...
M. A. Gibney, Nicholas R. Jennings, N. J. Vriend, ...