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IICS
2009
Springer
16 years 1 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
ICSNC
2007
IEEE
16 years 1 months ago
Automated QoS policy adaptation for heterogeneous access network environments
To support QoS guarantee and resource usage in heterogeneous access network environments more efficiently (UMTS, WIMAX, WLAN DVB-T, DVB-H), there is the challenge of automated con...
Pedro A. Aranda-Gutiérrez, Ilka Miloucheva
DEXAW
2006
IEEE
165views Database» more  DEXAW 2006»
16 years 22 days ago
Design of a Web-Based Application for Wireless Sensor Networks
Wireless sensor networks (WSNs) are used for various ubiquitous and pervasive environments. A few common applications are security, agriculture, automation, and environmental moni...
Sajid Hussain, Nick Schofield, Abdul Wasey Matin
MOBIQUITOUS
2005
IEEE
16 years 7 days ago
Wireless Sensor Networks for Health Monitoring
We propose a platform for health monitoring using wireless sensor networks. Our platform is a new architecture called CustoMed that will reduce the customization and reconfigurat...
Roozbeh Jafari, Andre Encarnacao, Azad Zahoory, Fo...
IATA
1999
Springer
15 years 11 months ago
Market-Based Call Routing in Telecommunications Networks Using Adaptive Pricing and Real Bidding
We present a market-based approach to call routing in telecommunications networks. A system architecture is described that allows self-interested agents, representing various netwo...
M. A. Gibney, Nicholas R. Jennings, N. J. Vriend, ...