This paper presents a theoretical study to evaluate the performance of a family of parallel implementations of the propagation algorithm. The propagation algorithm is used to an i...
Leonardo Brenner, Luiz Gustavo Fernandes, Paulo Fe...
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Computer science and engineering nowadays appears to be challenged (and driven) by technological progress and quantitative growth. Among the technological progress challenges are ...
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Abstract. At present, network users have to manage one set of authentication credentials (usually a username/password pair) for every service with which they are registered. Single...