Sciweavers

2445 search results - page 286 / 489
» The Problem with Evolutionary Art Is ..
Sort
View
CIG
2005
IEEE
16 years 4 days ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
AE
2005
Springer
16 years 2 days ago
Incorporating Knowledge of Secondary Structures in a L-System-Based Encoding for Protein Folding
An encoding scheme for protein folding on lattice models, inspired by parametric L-systems, was proposed. The encoding incorporates problem domain knowledge in the form of predesig...
Gabriela Ochoa, Gabi Escuela, Natalio Krasnogor
EVOW
2005
Springer
16 years 1 days ago
Population Training Heuristics
This work describes a new way of employing problem-specific heuristics to improve evolutionary algorithms: the Population Training Heuristic (PTH). The PTH employs heuristics in ļ...
Alexandre César Muniz de Oliveira, Luiz Ant...
GECCO
2005
Springer
127views Optimization» more  GECCO 2005»
16 years 1 days ago
Identifying valid solutions for the inference of regulatory networks
In this paper, we address the problem of finding gene regulatory networks from experimental DNA microarray data. The problem often is multi-modal and therefore appropriate optimi...
Christian Spieth, Felix Streichert, Nora Speer, An...
AUSAI
2004
Springer
15 years 12 months ago
Designing a Morphogenetic System for Evolvable Hardware
Abstract. Traditional approaches to evolvable hardware (EHW), using a direct encoding, have not scaled well with increases in problem complexity. To overcome this there have been m...
Justin Lee, Joaquin Sitte