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CHI
2011
ACM
14 years 10 months ago
Active reading and its discontents: the situations, problems and ideas of readers
The increasing popularity of personal reading devices raises the question of how best to support so-called active reading, which involves acts like annotation, note taking, etc. P...
Craig S. Tashman, W. Keith Edwards
ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CHI
2003
ACM
16 years 7 months ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
247
Voted
PVM
1997
Springer
15 years 11 months ago
Embedding SCI into PVM
The extremely low latencies and high bandwidth results achievable with the Scalable Coherent Interface SCI at lowest level encourages its integration into existing Message Passin...
Markus Fischer, Jens Simon
180
Voted
CHI
2007
ACM
16 years 7 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...