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CHI
2005
ACM
16 years 7 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
OZCHI
2006
ACM
16 years 21 days ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
SIGCSE
2005
ACM
142views Education» more  SIGCSE 2005»
16 years 9 days ago
Closed laboratories with embedded instructional research design for CS1
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses. However, as observed in [1], “Considering the prevalence of ...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...
MHCI
2005
Springer
16 years 7 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
NETGAMES
2004
ACM
16 years 5 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen