Intermediate COCOMO Model computes effort as a function of program size and a set of cost drivers. Effort adjustment factor (EAF) is calculated using 15 cost drivers. EAF is an imp...
When people do an easy task, and another person is nearby, they tend to do that task better than when they are alone. Conversely, when people do a hard task, and another person is...
The behavior of a human player in a game expresses the personality of that player. Personality is an important characteristic for modeling the player's profile. In our researc...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck,...
—Measuring binaural room impulse responses (BRIRs) for different rooms and different persons is a costly and time-consuming task. In this paper, we propose a method that allows t...
In this paper, we propose a novel approach for facial expression decomposition - Higher-Order Singular Value Decomposition (HOSVD), a natural generalization of matrix SVD. We lear...