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NETGAMES
2006
ACM
16 years 23 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
SAC
2006
ACM
16 years 22 days ago
Post-partition reconciliation protocols for maintaining consistency
This paper addresses design exploration for protocols that are employed in systems with availability-consistency tradeoffs. Distributed data is modelled as states of objects repl...
Mikael Asplund, Simin Nadjm-Tehrani
SAC
2006
ACM
16 years 22 days ago
The advent of trusted computing: implications for digital forensics
The release of computer hardware devices based on “trusted computing” technologies is heralding a paradigm shift that will have profound implications for digital forensics. In...
Mike Burmester, Judie Mulholland
SAC
2006
ACM
16 years 22 days ago
Digital geometry image analysis for medical diagnosis
This paper describes a new medical image analysis technique for polygon mesh surfaces of human faces for a medical diagnosis application. The goal is to explore the natural patter...
Jiandong Fang, Shiaofen Fang, Jeffrey Huang, Mihra...
SAC
2006
ACM
16 years 22 days ago
BambooTrust: practical scalable trust management for global public computing
Global public computing platforms, such as PlanetLab, grid computing systems, and XenoServers, require facilities for managing trust to allow their participants to interact effect...
Evangelos Kotsovinos, Aled Williams
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