We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
CAST.FSM denotes a CAST tool which has been developed at the Institute of Systems Science at the University of Linz during the years 1986-1993. The first version of CAST.FSM was i...
Michael Affenzeller, Franz Pichler, Rudolf Mittelm...
Abstract. Experimenting and building integrated, operational systems in computational vision poses both theoretical and practical challenges, involving methodologies from control t...
Abstract. Scheduling meetings is generally difficult in that it attempts to satisfy the preferences of all participants. However, all participants can agree to a schedule in which...
Efficient management of RDF data is an important factor in realizing the Semantic Web vision. The existing approaches store RDF data based on triples instead of a relation model. I...