This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Abstract-- Traditionally, conflict resolution in an inputbuffered switch is solved by finding a matching between inputs and outputs per time slot. To do this, a switch not only nee...
A set A of vertices of a graph G is called d-scattered in G if no two d-neighborhoods of (distinct) vertices of A intersect. In other words, A is d-scattered if no two distinct ver...
A k-nearest neighbor (k-NN) query retrieves k objects from a database that are considered to be the closest to a given query point. Numerous techniques have been proposed in the p...
We present a fully connectionist system for the learning of first-order logic programs and the generation of corresponding models: Given a program and a set of training examples,...