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2005
Springer
16 years 19 days ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
GECCO
2005
Springer
100views Optimization» more  GECCO 2005»
16 years 19 days ago
Evolutionary tree genetic programming
We introduce a clustering-based method of subpopulation management in genetic programming (GP) called Evolutionary Tree Genetic Programming (ETGP). The biological motivation behin...
Ján Antolík, William H. Hsu
GECCO
2005
Springer
146views Optimization» more  GECCO 2005»
16 years 19 days ago
An empirical study of the robustness of two module clustering fitness functions
Two of the attractions of search-based software engineering (SBSE) derive from the nature of the fitness functions used to guide the search. These have proved to be highly robust...
Mark Harman, Stephen Swift, Kiarash Mahdavi
GECCO
2005
Springer
106views Optimization» more  GECCO 2005»
16 years 19 days ago
Fitness uniform deletion: a simple way to preserve diversity
A commonly experienced problem with population based optimisation methods is the gradual decline in population diversity that tends to occur over time. This can slow a system’s ...
Shane Legg, Marcus Hutter
GECCO
2005
Springer
125views Optimization» more  GECCO 2005»
16 years 19 days ago
Evolutionary models for maternal effects in simulated developmental systems
Maternal influence on offspring goes beyond strict nuclear (DNA) inheritance: inherited maternal mRNA, mitochondria, caring and nurturing are all additional sources that affect...
Artur Matos, Reiji Suzuki, Takaya Arita
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