Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Sensor networks are distributed event-based systems that differ from traditional communication networks in several ways: sensor networks have severe energy constraints, redundant ...
Bhaskar Krishnamachari, Deborah Estrin, Stephen B....
Abstract—Scalable reliable multicast protocols have been a focus of recent research, tackling the problem of efficient reliable data delivery to an arbitrarily large number of r...
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
The parallel repetition theorem states that for any two provers one round game with value at most 1 − (for < 1/2), the value of the game repeated n times in parallel is at mo...