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CHI
2004
ACM
16 years 7 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CHI
2004
ACM
16 years 7 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
ALT
2008
Springer
16 years 3 months ago
Learning with Continuous Experts Using Drifting Games
We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the ...
Indraneel Mukherjee, Robert E. Schapire
DFG
2009
Springer
16 years 1 months ago
A Survey on Approximation Algorithms for Scheduling with Machine Unavailability
In this chapter we present recent contributions in the field of sequential job scheduling on network machines which work in parallel; these are subject to temporary unavailability...
Florian Diedrich, Klaus Jansen, Ulrich M. Schwarz,...
ICASSP
2008
IEEE
16 years 1 months ago
Music preference learning with partial information
We consider the problem of online learning in a changing environment under sparse user feedback. Specifically, we address the classification of music types according to a user...
Yvonne Moh, Peter Orbanz, Joachim M. Buhmann