Data streams are usually generated in an online fashion characterized by huge volume, rapid unpredictable rates, and fast changing data characteristics. It has been hence recogniz...
Xuan Hong Dang, Wee Keong Ng, Kok-Leong Ong, Vince...
— An important milestone for building affordable robots that can become widely popular is to address robustly the Simultaneous Localization and Mapping (SLAM) problem with inexpe...
We consider the problem of ensuring high data availability in federated content sharing systems. Ideally, such a system would provide high data availability in a device transparen...
Christopher Peery, Thu D. Nguyen, Francisco Matias...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
While earlier work provided a partial view of users’ preferences about manuals, for most users in most work contexts the important question remains open: What do users want in d...