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KIVS
2009
Springer
16 years 1 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...
SEW
2007
IEEE
16 years 1 months ago
A Generative Approach to Building a Framework for Hard Real-Time Applications
The communication and tasking infrastructure of a realtime application makes up a significant portion of any embedded control system. Traditionally, the tasking and communication...
Irfan Hamid, Elie Najm, Jérôme Hugues
ICLP
2007
Springer
16 years 28 days ago
Prolog as the Fundament for Applications on the Semantic Web
This article describes the experiences developing a Semantic Web application entirely in Prolog. The application, a demonstrator that provides access to multiple art collections an...
Jan Wielemaker, Michiel Hildebrand, Jacco van Osse...
WETICE
1999
IEEE
15 years 11 months ago
Active Hypertext for Distributed Web Applications
The prevailing architecture for web-based applications relies on HTML, HTTP and loosely integrated functional elements, propagating a strong distinction between client and server....
Eckhart Köppen, Gustaf Neumann
WCET
2007
15 years 8 months ago
Timing Analysis of Body Area Network Applications
Body area network (BAN) applications have stringent timing requirements. The timing behavior of a BAN application is determined not only by the software complexity, inputs, and ar...
Liang Yun, Abhik Roychoudhury, Tulika Mitra