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» The Myth of the Educational Computer
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DISOPT
2011
201views Education» more  DISOPT 2011»
14 years 10 months ago
The Wiener maximum quadratic assignment problem
We investigate a special case of the maximum quadratic assignment problem where one matrix is a product matrix and the other matrix is the distance matrix of a one-dimensional poi...
Eranda Çela, Nina S. Schmuck, Shmuel Wimer,...
HCI
2011
14 years 10 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
HRI
2012
ACM
14 years 2 months ago
Designing persuasive robots: how robots might persuade people using vocal and nonverbal cues
Social robots have to potential to serve as personal, organizational, and public assistants as, for instance, diet coaches, teacher’s aides, and emergency respondents. The succe...
Vijay Chidambaram, Yueh-Hsuan Chiang, Bilge Mutlu
SIGCSE
2000
ACM
132views Education» more  SIGCSE 2000»
15 years 11 months ago
Empirical investigation throughout the CS curriculum
Empirical skills are playing an increasingly important role in the computing profession and our society. But while traditional computer science curricula are effective in teaching...
David W. Reed, Craig S. Miller, Grant Braught
ACMSE
2006
ACM
15 years 8 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray