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» The Myth of the Educational Computer
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CHI
1998
ACM
15 years 10 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
ACMIDC
2009
15 years 10 months ago
Children's programming, reconsidered: settings, stuff, and surfaces
The subject of children's programming has long been a vexed and controversial one in the field of educational technology. Debates in this area have typically focused on issue...
Michael Eisenberg, Nwanua Elumeze, Michael MacFerr...
ACMIDC
2009
15 years 10 months ago
Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee camps
In this paper we consider the role of digital storytelling for creative empowerment of marginalized youth, through a threeyear program of workshops conducted in the context of Pal...
Nitin "Nick" Sawhney
ACMIDC
2009
15 years 10 months ago
Fostering inclusion in Portuguese schools: key lessons from ICT projects
This paper reports on different projects aimed at fostering inclusion in Portuguese elementary and high schools at national, regional and local level through ICT projects. Based o...
Maria João Silva, Eduarda Ferreira, Cristin...
CHI
2010
ACM
15 years 10 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash