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» The Myth of the Educational Computer
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CHI
2008
ACM
16 years 7 months ago
The Georgia Tech aware home
The Aware Home Research Initiative (AHRI) at Georgia Tech is devoted to the multidisciplinary exploration of emerging technologies and services based in the home. Starting in 1998...
Julie A. Kientz, Shwetak N. Patel, Brian Jones, Ed...
CHI
2007
ACM
16 years 7 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
CHI
2007
ACM
16 years 7 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
CHI
2004
ACM
16 years 7 months ago
eyeVox: a collaborative scoring process
This paper describes an audience response process and its supporting systems for use in judged sporting events at the 2004 Athens Olympic Games. It consists of a wireless scoreinp...
Elizabeth Akers, Ric Edinberg, Jenny Fan, Yi Leng ...
CHI
2003
ACM
16 years 7 months ago
Interaction patterns with a classroom feedback system: making time for feedback
In this paper, we describe two novel patterns of interaction that arose in a study of a computer-mediated feedback system for the university classroom. In both patterns, students ...
Richard J. Anderson, Tammy VanDeGrift, Steven A. W...