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» The Myth of the Educational Computer
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ACMSE
2011
ACM
14 years 6 months ago
Integrating digital logic design and assembly programming using FPGAs in the classroom
Rising Field Programmable Gate Array (FPGA) market volumes combined with increasing industrial popularity have driven prices down and improved capability to the point that FPGA ha...
William M. Jones, D. Brian Larkins
NORDICHI
2006
ACM
16 years 16 days ago
Tabletop interaction: research alert
At the t2i Lab we focus on tangible user interfaces (TUIs) to advance and improve the user experience in computer supported learning and problem solving. By directly interacting w...
Wolfgang Mähr, Richard Carlsson, Jonas Fredri...
C5
2003
IEEE
15 years 12 months ago
A Conceptual Framework for Learning Experience Design
This paper describes our approach of utilizing a computational environment to apply a learner’s learning process as a first class object. With this approach, the learner’s le...
Kumiyo Nakakoji, Kazuaki Yamada, Yasuhiro Yamamoto...
SIGUCCS
2003
ACM
15 years 12 months ago
Supporting a Windows XP/Red Hat Linux dual boot environment
Customers of public computing sites and faculty who use the public computer classrooms to teach want diversity in computing. Inevitably, there’s a group that does not want to te...
Bert Valenzuela
DIGRA
2003
Springer
15 years 11 months ago
Games as Technological Entry Point: A Case Study of Uzbekistan
This paper considers cross-cultural patterns of game-playing activities. The paper is part of an overall argument regarding computer games as a possible technological entry point ...
Beth E. Kolko, Alex Thayer