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» The Myth of the Educational Computer
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SP
2002
IEEE
117views Security Privacy» more  SP 2002»
15 years 6 months ago
Grids: The top ten questions
The design and implementation of a national computing system and data grid has become a reachable goal from both the computer science and computational science point of view. A di...
Jennifer M. Schopf, Bill Nitzberg
CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
SIGCSE
2006
ACM
158views Education» more  SIGCSE 2006»
16 years 20 days ago
Evaluations of target tracking in wireless sensor networks
Target tracking is one of the most important applications of wireless sensor networks. Optimized computation and energy dissipation are critical requirements to maximize the lifet...
Sam Phu Manh Tran, T. Andrew Yang
IUI
2003
ACM
15 years 12 months ago
Interaction tactics for socially intelligent pedagogical agents
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...
W. Lewis Johnson
IUI
2003
ACM
15 years 12 months ago
An experiment in automated humorous output production
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There are many practical settings where computational humor will add value. Among them...
Oliviero Stock, Carlo Strapparava